Saturday, April 21, 2012

Leatherworking Specialty for Hunters. Help!

I've read through a lot of the threads and have visited wowwiki but i still have some questions.

I have a hunter at appropriate level to go into either dragonscale, elemental, or tribal leatherworking. I've read many threads that have said that hunters should take up dragonscale leatherworking. However, i've also read in many places that +agi is the stat to get always. so looking through the dragonscale specific recipes, i see no +agi stats. however, tribal leatherworkers have that stat. im now a little confused and im thinking maybe getting attack power instead of agility is a good substitute considering the armor is mail armor and can hold up to a lot more damage than the other two specialty armors.

how is the added attack power compared to the agility bonuses? and would less armor (leather vs. mail) be a good enough benefit to wear agility gear? or is it better to drop agility, add attack power and get more armor to boot?

also, wowwiki showed a bunch of bind on pickup items i can make in the various specialties. are there more items that i am able to make that are specialty-specific? i wonder this because my guild leader asked me to do tribal since we dont have a tribal leatherworker in the guild. but, what the hell for if the stuff i make are BoP? please tell me they're not all BoP. what items are useful for my guildies as a tribal leatherworker? will i miss out on some really good gear if i choose tribal over dragonscale? and are there other gear out there that are just as good or better that does not require leatherworking?

i know the old world specialty recipes can be learned by all specialties, but tbc recipes are specialty specific. ok, lots of questions. thanks in advanced!|||Dragonscale, you're welcome.

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To be a bit more long-winded about it...

Agi improved crit and AP. If you get crit and AP in another way, yer still fine. The exact cut-off depends a bit on class and I can't remember what it was for hunters. Think one agi = 1 ap and you need something silly like 40-50 agi for 1% crit, so...

There's very few BoP items, but the ones there are you'll want dragonscale for. Elemental is tailored towards rogues (and maybe Enh Shamans/Feral Druids), Tribal towards Balance/Resto druids.

Most recipes don't require a speciality anymore. But... with the ones that do, the items are BoP, so to your guild it wouldn't make a lick of difference if your Tribal, Elemental or Dragon.|||Quote:








Dragonscale, you're welcome.

--

To be a bit more long-winded about it...

Agi improved crit and AP. If you get crit and AP in another way, yer still fine. The exact cut-off depends a bit on class and I can't remember what it was for hunters. Think one agi = 1 ap and you need something silly like 40-50 agi for 1% crit, so...

There's very few BoP items, but the ones there are you'll want dragonscale for. Elemental is tailored towards rogues (and maybe Enh Shamans/Feral Druids), Tribal towards Balance/Resto druids.

Most recipes don't require a speciality anymore. But... with the ones that do, the items are BoP, so to your guild it wouldn't make a lick of difference if your Tribal, Elemental or Dragon.




lol thanks for the longwinded answer. its much appreciated.



now i see how AP relates to Agi. lets be hypothetical and say i have similar level gear, one leather with +15 agi, and the other mail with +25 ap (thats what i remembered from wowwiki). the mail gear would be much better, i assume, since crit rate will increase by a marginal amount if i chose the leather gear. correct?|||It would be 'better' - much better is up for debate.

Blizzard has a couple of values. They feel that out of the total budget of points for an item, it costs the same to make it have 2 ap or one Str/Agi. So generally, you're better off going for AP.

But, if it's close, Agi does add crit which AP doesn't. There's conversions for each class, so you can easily compare items.

They're generally compared by putting everything in AEP (AP equivalent points).

You'll need to check in the hunter forums, or in the huge hunter thread over at the theorycrafters of Elitistjerks, maybe even wowwiki what those numbers would be for a hunter, because I don't know.

A complete random example to clarify a bit (and these numbers are grabbed from thin air, so don't put too much in this), let's just say you find a nice item:

(item1) 15 stam // 20 agi // 30 AP

And you want to compare it to your old item, which has (item 2) 15 stam // 10 crit // 40 AP

Let's just say that (completely random, mind you !!)

1 AP = 1 AP

1 AGI = 1.5 AP

1 Crit = 0.5 AP

You can now easily compare these items in how good they are.

Ignoring the stamina, cos it's the same, item1 has 30 (agi) + 30 (ap) = 60 points

item2 has 5 (crit) + 40 (ap) = 45 points

So, item1 would be better for you using the above (completely made up, I can't stress this enough) formula.

Go find the proper formula and you can easily see which items are best for you =)|||thats awesome! thanks again. i'll look them up when i get home. work blocks that site for some reason. =/

im also thinking mail > leather if im able to get mail gear, which adds about 100 extra points in defense per item already. that's a lot of useful defense for a MM hunter that pulls aggro off his pet a lot. haha.|||hmmm.. i cant seem to edit my previous post. maybe its a timed-out thing. anyway...

found this:


Quote:




Rogues: Melee ATP = (Level * 2) + (Strength + Agility) - 20

Hunters: Melee ATP = (Level * 2) + (Strength + Agility) - 20

Druids (Cat Form): Melee ATP = (Level * 2) + Agility + ((Strength * 2) - 20)

Druids (Cat Form w/ Talent): Melee ATP = (Level * 2) + Agility + ((Strength * 2.4) - 20)

Others: Melee ATP = (Level * 3) + (Strength * 2) - 20

Rogues, Warriors: Ranged ATP = (Level) + (Agility * 2) - 20

Hunters: Ranged ATP = (Level * 2) + (Agility * 2) - 20




if i keep level at 0, then Ranged ATP = (Agility * 2) - 20.

let me plug in numbers....

1 Atp = 10.5 agi

2 atp = 11 agi

3 atp = 11.5 agi

4 atp = 12 agi

so starting with 10 agi, each 1/2 agi will add 1 more attack power.

so 1 agi = 2 atp ranged, roughly.

someone please check my math!! thanks!|||Seems old - think it was changed to be 1 (ranged) AP for 1 Agi a while ago.|||Quote:








Seems old - think it was changed to be 1 (ranged) AP for 1 Agi a while ago.




ok... so if its 1 ranged atp = 1 agi, then it makes it a lot easier.

i picked up two weapons earlier this week, and sold one.

one was a +15 agi and another was a +25 atp.

i kept the +25 atp. both had comparable damage, dps, and speed.

now if the +atp is on my sword, will it add to my overall attack power? or would that just be for melee attack power?

thanks.|||Quote:








now if the +atp is on my sword, will it add to my overall attack power?




Yes, it's like enchants. That would be like saying because you have attack power on your helm, it's only good for head butting people|||Quote:








Yes, it's like enchants. That would be like saying because you have attack power on your helm, it's only good for head butting people




thanks a lot. it makes sense.

of all the races that would make headbutts useful, i'd say taurens and gnomes should have this racial ability. taurens have horns, and gnomes are positioned perfectly to hit the groin of most players.

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