[:1]If you just want to make usefull stuff right off the bat, without taking too much effort into paying gazillions of golds or getting hard-to-find items, that you can casually level at low levels.. what profession is the one to get?
basically, I am looking for the most casual(but useful profession)...
Is there any way that jewelcrafting or enchantment can be useful if you are low on money or dont want to spend much time on it?|||Quote:
If you just want to make usefull stuff right off the bat, without taking too much effort into paying gazillions of golds or getting hard-to-find items, that you can casually level at low levels.. what profession is the one to get?
basically, I am looking for the most casual(but useful profession)...
Is there any way that jewelcrafting or enchantment can be useful if you are low on money or dont want to spend much time on it?
I think all the crafting professions cost you big money eventually. And for that reason I've come to believe that lower level characters should be gatherers who sell their gathers and use the gold for other things.
But....... once you get up there and want a crafting profession, I rather like Engineering. The bombs and mechanical items you can make are useful and helpful. A bit disappointing is the fact that, unlike real life Engineering, a lot of what you make can only be used by Engineers. But if you start a fairly high level character on it and he's a Miner as well, it goes pretty quickly. I've levelled my level 80 Gnome Death Knight up to 465 in that profession in less than a month. And most of what he's needed to buy has been offset by the income from unneeded gathers he's sold on the AH.|||I'd say the easiest for low level characters is either alchemy (coupled with herbalism) or enchanting. alchemy can be leveled just with mainstream herbs that are easy to find, and while questing, you will always come across them in abundance. you'll come to love alchemy and its many uses from its potions to its elixirs to its transmutions (make money on the AH changing iron into gold).
many people say that enchanting is slow and expensive, but for a low level character, its very simple. most quests are rewarded with either green or blue items. keep the items you need, disenchant the items you don't need and use the mats you get to enchant your own gear as you level up. this effectively lets you twink your character very cheeply as you go.
the problem with most other cafting professions is that most of the more useful items require materials from other professions (e.g. some tailor made boots require leather from skinning). this means you either have to have alts with those professions, or buy the items you need off the AH.|||Quote:
I think all the crafting professions cost you big money eventually. And for that reason I've come to believe that lower level characters should be gatherers who sell their gathers and use the gold for other things.
I think you already know I disagree with this, so you hear me coming, right?
I won't deny that two gathering professions will get you the most gold while leveling up, but crafting professions are useful and not the money sink people somehow believe they are. Provided that you have the matching gathering profession, of course. But selling excessive mats and the stuff you make (especially now that the lower level range recipes are upgraded) will get you all the money you need.
"Eventually" is a very important word in your quote there, and even then it's not so bad. At 80, you will have to spend some cash buying rare mats from the AH if you want to make juicy epics, but by then money is not a problem anymore and certainly is worth the stuff you can make. And even then, if you're prepared to farm a bit of mats, a lot of BoE epics can be made to recover that gold.
I think this belief that crafting professions only cost money is somehow further fed by a vicious circle situation: people think they cost a lot and therefore decide to powerlevel it when they are level 80, and this only convinces them more that they are money sinks. Because well, if you choose to powerlevel it later on, of course it will cost you. And a lot.
It's just a very strong statement you made, that lower levels should only use gathering professions, just because they happen to earn the most profit. Professions are like a spec. It's all about preference and not everyone chooses a profession to earn money. I especially cringe when I see this advice being given to new players, as crafting professions can be a lot of fun when you can take pride in your work, and following the advice to only ever take gathering professions makes them miss an important and fun part of the game.|||I agree with Snow here. I'm pretty new to WoW and I enjoy leveling crafting professions. It's part of the first-time leveling experience.
What I understand so far is that crafting professions start costing money at later levels, when training and ingredients start getting expensive. Earlier on you use the ingredients you gather yourself, you buy some thread for a low price at a trader, and then you sell the stuff (on AH or to trader) with a (minor) profit.
Learn to trade in the AH, so you can trade your low-end ingredients. For example, if you have Blacksmithing at one point you will move from copper to bronze items. All the copper you gather afterwards you can trade at the AH. When my Paladin was lvl 25 I spent a few evenings gathering ore. I would run/ride around Dun Morogh and Loch Modan for an hour and then sell my finds (mainly copper ore) on the AH for perhaps 100 gold total. Do that a few times and you don't need to worry about gold until you're done leveling.
Concerning secondary professions: I don't go out of my way to level them, but I do convert all the linen/wool/silk I find to bandage and prepare all the food I get off animals if I have the recipe. In both Darkshore and Redridge there are fishing quests; that's where I level it to around lvl 150 (this takes perhaps 30 minutes). That way I get the quest, and I use the fish I catch to level cooking.|||I was lucky enough, deep in the jungled past when I started wow, to have decided (arbitrarily, since I had no idea what I was doing!) to give my main herbalism and alchemy as professions. (The only questionable decision was going xmute mastery much later) I'm going to have to agree with Snow; chose one crafting profession and its complimentary gathering profession. And don't neglect your secondaries! If you're not a healing class, bandages are nonnegiotiable. Fishing + cooking = win later in the game. Later, when you have a bevy of alts, you can start mix/matching professions. (With that main already having herbalism, my second level 80 is an inscriptionist.)|||Hi,
I hope you are satisfy my answer
When choosing a profession, bear in mind what items you can make. Can your class use them? Engineering and Enchanting fits all classes. Blacksmithing is of little use to any other classes than the Warrior and the paladin. A mage or priest may want to make clothes with tailoring, a druid, rouge, shaman or hunter may want leatherworking. Gathering professions may get you a lot of money by selling what you gather at the Auction House in Ironforge, Orgrimmar or Gadgetzan, or give you resources to make things with another profession. Bear in mind that the ingredients often sell better than what you make
Thank you.
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