Saturday, April 14, 2012

Advice on Professions

[:1]44 Warrior, rp server.

What would you suggest, I want something that would be good in the long run so once I've maxxed it there will allways be demand for it. Gold isn't to much of an issue as I can just borrow it of a mate.|||It all depends on what you want, there generally is no "best". I can give you a basic rundown, though.

Not advised: Leatherworking, Tailoring. While these can give you some good things (armor patches, bags, ...) the bulk of it is only made for leather and cloth wearers.

Pure money-makers would be the gathering professions. Technically you can't go wrong with them, but I personally find two gathering professions kind of boring. And nowadays you can earn a lot of money with crafting as well, even in the lower level ranges. Crafting professions got some love in a patch and now the items you can make are upgraded. And I like crafting :-)

With crafting, make sure you take the appropriate gathering profession with it, or you'll end up spending a lot of money. You then have a few possibilities.

Alchemy: Always a good option. Potions can always be useful and certainly at end-game, they get very important. The buffs they give are very powerful and last for a long while. A lot of potions also sell well on the AH.

Blacksmithing: another good choice for a warrior. Make sure to spend some time gathering ore, Blacksmithing is quite material-heavy. But in the end it's worth it, considering the gear you can make.

Jewelcrafting: another possible option, as everyone uses rings and necklaces and, later on, gems to socket.

Engineering: I personally love this profession and it can make a whole load of useful stuff, but I wouldn't take it for money. Most things you make are only usable by engineers and there are just a few things that sell (ammunition, guns, ....). But the stuff you can make for yourself is quite juicy.

In my personal opinion, the above four help a warrior best. There is also enchanting and inscription. I personally only take enchanting on a cloth character, so I can pair it with tailoring to make my own gear to disenchant. Everyone needs enchants, so it's definately usable, but without the proper gathering profession (tailoring :p) you'll end up spending a lot of money to level it.

Inscription, I don't have much experience with that, can't give a clear rundown.|||Quote:








It all depends on what you want, there generally is no "best". I can give you a basic rundown, though.

Not advised: Leatherworking, Tailoring. While these can give you some good things (armor patches, bags, ...) the bulk of it is only made for leather and cloth wearers.

Pure money-makers would be the gathering professions. Technically you can't go wrong with them, but I personally find two gathering professions kind of boring. And nowadays you can earn a lot of money with crafting as well, even in the lower level ranges. Crafting professions got some love in a patch and now the items you can make are upgraded. And I like crafting :-)

With crafting, make sure you take the appropriate gathering profession with it, or you'll end up spending a lot of money. You then have a few possibilities.

Alchemy: Always a good option. Potions can always be useful and certainly at end-game, they get very important. The buffs they give are very powerful and last for a long while. A lot of potions also sell well on the AH.

Blacksmithing: another good choice for a warrior. Make sure to spend some time gathering ore, Blacksmithing is quite material-heavy. But in the end it's worth it, considering the gear you can make.

Jewelcrafting: another possible option, as everyone uses rings and necklaces and, later on, gems to socket.

Engineering: I personally love this profession and it can make a whole load of useful stuff, but I wouldn't take it for money. Most things you make are only usable by engineers and there are just a few things that sell (ammunition, guns, ....). But the stuff you can make for yourself is quite juicy.

In my personal opinion, the above four help a warrior best. There is also enchanting and inscription. I personally only take enchanting on a cloth character, so I can pair it with tailoring to make my own gear to disenchant. Everyone needs enchants, so it's definately usable, but without the proper gathering profession (tailoring :p) you'll end up spending a lot of money to level it.

Inscription, I don't have much experience with that, can't give a clear rundown.




Thanks a bunch for taking that time to run that down.

Probably going to take blacksmithing and take mining with it in that case.

Thanks again.|||I word of warning if you take mining and blacksmithing. I have found that in order to stay on top of it to be able to use the items you make on your character, you'll have to spend a considerable amount of time and/or money on it. The main problem is that most ore is found in concentrated spots, which you will rarely go to while questing. this is especially true in the 40s and 50s where you'll have to divert from leveling/questing to level up your blacksmithing. This isn't a problem with other gathering professions because herbs are dotted around quite evenly throughout the world, and there are plenty of mobs you can skin. Personally I would leave blacksmithing untill level 80 (and jewlcrafting).

I would also advise against Inscription, mainly because most of the stuff you make, you can't use and won't be able to sell on the AH (20 glyphs of backstabing aren't going to sell-not enough demand for them). You'll be much better waiting untill level 80 where you can really go to town on it and make shedloads of money making the darkmoon cards.

I find enchanting a wonder profession to take on a new character. If you're like me and enjoy leveling more than 1 character at the same time, anything you make on your other characters can be sent to your enchanting character to disenchant. you then get plenty of mats to A) enchant your own gear with and B) level up your enchanting. You also have the advantage of being able to disenchant anything you get in instances (like that useless ring of the champion I got from a random instance on my mage).|||Quote:








I word of warning if you take mining and blacksmithing. I have found that in order to stay on top of it to be able to use the items you make on your character, you'll have to spend a considerable amount of time and/or money on it. The main problem is that most ore is found in concentrated spots, which you will rarely go to while questing. this is especially true in the 40s and 50s where you'll have to divert from leveling/questing to level up your blacksmithing. This isn't a problem with other gathering professions because herbs are dotted around quite evenly throughout the world, and there are plenty of mobs you can skin. Personally I would leave blacksmithing untill level 80 (and jewlcrafting).




You're right that herbs and leather is much easier to farm than ore, but for the same reason I would actually suggest starting with blacksmithing earlier than level 80, just to avoid a burn-out. Nothing is more boring than having to farm ore at a high level. And I don't really understand the argument that you rarely go to those concentrated area's, I get loads of ore while questing. A lot of quests are in special micro-dungeons, caves and stuff, where a lot of veins are.

I agree that you have to spend some "special time" on your profession, while you are leveling, maybe I should have mentioned that indeed. Leveling up a crafting profession takes a bit more time than leveling up a gathering profession, which you can easily do while questing (not if you instance all the way to max level though, then every profession tends to fall behind).

But for me that's even more reason to do it while leveling, so that you don't have to go through the entire 450 levels at level 80. It's a vicious circle, I think: people think that crafting professions cost a lot of time and money, so they wait until they are level 80, at which point powerleveling those professions do cost a lot of time or money, depending how you get the materials. But in any case, the original misunderstandings are confirmed that way. Honestly, provided that you take the appropriate gathering profession and provided that you spend some time on it every now and then while leveling, crafting professions really don't cost that much to level up.

Then again, I personally love crafting and taking a break from fast-paced leveling just to spend some time on it.


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I would also advise against Inscription, mainly because most of the stuff you make, you can't use and won't be able to sell on the AH (20 glyphs of backstabing aren't going to sell-not enough demand for them). You'll be much better waiting untill level 80 where you can really go to town on it and make shedloads of money making the darkmoon cards.




I tend to agree there, and it's basically my beef with Inscription and why it's the only profession I haven't really leveled up very high. For my own character it isn't very useful as the glyphs are a one-time use basically, and they are overabundant on the AH. But as said, can't really further comment as I don't know the end-game situation of this profession.


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I find enchanting a wonder profession to take on a new character. If you're like me and enjoy leveling more than 1 character at the same time, anything you make on your other characters can be sent to your enchanting character to disenchant. you then get plenty of mats to A) enchant your own gear with and B) level up your enchanting. You also have the advantage of being able to disenchant anything you get in instances (like that useless ring of the champion I got from a random instance on my mage).




True, I must admit I didn't immediately think about alts that can send you stuff to disenchant. If you have those, enchanting can be quite useful if you pair it up with just a gathering profession to have a good cash flow.|||I agree with everything said above by the posters. I also agree that professions should be leveled up as the character rises through the ranks. Like the previous poster stated, I also do not have a "main" in the traditional sense. I have one high level toon and many alts; who I play depends on my mood of the day. It does give me great benefits as I can craft things for all my alts and, in many cases, have more than one toon gathering mats.

My suggestion for a warrior is much like theirs - mining and blacksmithing. It's not hard, comparatively speaking, to keep up with your toon's level and can provide great armor for plate users who don't intend to spend a lot of money at the AH as they level.

However, alchemy and enchanting are good options, too. An alchemist can not only help himself, through creation and sales, but also supply pots to future alts. Same is true of enchanting. However, even with other toons supplying mats, I find enchanting is the most difficult to raise evenly with the character because it never fails that as I disenchant items I get a different mat than I need since the item can transform into several different mats. Just an observation.|||I took Mining and Engineering on my rogue, I'm currently piling up Thorium ore which I can make a few things out of that are useful to me or others with the Engineering Profession, but the kicker is sellin off the boatloads of ore plus the gems and stone that comes with mining ore.|||Wow, thanks for all the help guys.|||the point of the professions isn't solely to make gold you know. some people (myself included) love making stuff as an alternative to grinding or questing. yes, gold IS useful, and some professions make more gold than others, but it isn't the be-all and end-all of it.|||Quote:








the point of the professions isn't solely to make gold you know. some people (myself included) love making stuff as an alternative to grinding or questing. yes, gold IS useful, and some professions make more gold than others, but it isn't the be-all and end-all of it.




I wholeheartedly agree!

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