Thursday, April 12, 2012

Cookaclysm (Cooking from 425 to 525)

[:1]This post is to give you a brief introduction to Cataclysm cooking and the follow up to Wrath of the Lamb Kebab.

This time there are 4 key phases to progress through.

Getting Started (425 to 465)

This is the easy phase. Skill ranges 425 to 440 (Darkbrew Lager and 450 to 465 (Highland Spirits, Starfire Expresso) can be achieved entirely using vendor purchased ingrediants. The tricky bit is 440 to 450 which requires either lots of Wrath cooking, or some Blackened Surprise.

Phase 2 (465 to 477)

Technically this starts at 450, where the first full tier of Cataclysm cooking begins. There are 7 recipes that carry on until they turn green at 477 so are worth making until that point.

Phase 3 (477 to 500)

There are just 3 recipes for the next phase. Learnable at 475 and going green at 497. You might want to time a cooking daily to help push you through to the next stage, which starts at 500.

Phase 4 500 and onwards

There are 10 recipes learnable at 500 that take you up to 525 (go green at 520). There is also one recipe that has the same skill profile but is learnable at 450 (Lavascale Minestrone. Those are your basic finishing recipes. Don't forget to make the most of Chocolate Cookie between 505 and 515 (vendor purchased ingrediants) and don't be afraid to use the apparently rubbish Fish Fry. It is green when learnt at 500 and goes grey at 510 but it is the only use for Sharptooth.

Other Stuff

Unlike Cataclysm, you don't need to worry about which ingredients to use. While some items can be used in multiple recipes, they are typically only found in one skill range. The exception is the Lavascale Catfish, which has a Phase 2 recipe and the previously mentioned multi-phase Lavascale Minestrone.

Cooking Feast

There are some new feasts to look out for. The basic feast is the Broilled Dragon Feast which can be learnt when the guild has placed 5,000 feasts. It is green when learnt at 500, but only turns grey at L525 so It can be used to level cooking if you are need a lot of feasts made. The buffs provided is 60 stamina + 60 other.

Goblin Barbecue is a nice little feast that also provides a 60+60 buff. Made by engineers but usable by anyone with 475 cooking.

The ultimate feast is the Seafood Magnifique Feast. This requires your guild to complete the fish 10,000 pools achievement. Unlike the previous feasts, it gives 90+90 buffs.

Cooking Quests and Recipes

Pre-450 recipes are learnt from trainers. The majority of recipes are purchased for 3 (or 5) cooking tokens. You get one token each time you complete the daily cooking quest in your faction's capital city. The quests all involve running around the city, gathering spawning ingredients, and upon completion award 1 or 2 skill points in addition to the cooking token. Tokens are capped at 10, and any not spent on recipes can be traded in for a box containing random cataclysm meats (2 tokens per box).

And Finally

I haven't mentioned Fortune Cookie or South Island Iced Tea They are learnable at 525 and instantly grey. Feathered Lure has also not been included. It covers the 440 to 455 range (as yellow), but is not currently implimented. There are the usual achievements. Iron Chief is for learning 200 recipes and their are two Cataclysmic Gourmet achievments for creating 15/30 of the 32 possible foods.

Venison Jerky is a new low level recipe that has been added to make Iron Chief achieveable by everyone. It is not required for any Cataclysm achievement.|||great info - many thanks for posting this|||The "easy" bit between 450 and 465 is currently very hard. I have no idea where to find the cocoa beans needed for the cookies, and the highland pomegranate needed for the highland spirits can only be purchased by a L85 due to the new rules that only let you buy level restricted items if you mean those restrictions.|||Outstanding!

dungeon profession ...

[:1]guys when il get to 80-85 lol

il be doing alot of lvl 60 dungeons... aoe farm with my rogue (fan of knifes)

soo my plan is to sell things i loot there.... but there must be a profession that is good... like.... i loot something i use profession... and sell it for more in ah or something.... i dont want profession that is hard to lvl i dont want to spend too much time on lvling proff

ty|||If you want a profession that makes money go for a gathering one...Mining, Herbalism, Skining.|||That sounds like a horrible way to spend your time, with all the new content that's coming out. But it's your choice.

I'd take up skinning for certain, even if lv60 dungeons don't have that many beasts in them. And then either mining or herbing.|||Quote:








i loot something i use profession... and sell it for more in ah or something

ty




I think what you've described is the disenchant ability that comes with enchanting.|||Quote:








I think what you've described is the disenchant ability that comes with enchanting.




Nah, enchanting costs way too much to level. Gathering professions it is.

archy, it isn't that bad.

[:1]I'm an alchemist, and I get really tired of questing. After leveling from 80-82 with nothing but questing (good quests btw, in hyjal) I wanted to do something new. The daily fishing/cooking/JC are great I wanted to play for another couple of hours and not read quest text or do instance etc.

So, I went to SW keep and picked up archeology. Then I exited out of wow and picked up the addon "archy" and i'm so glad I did, it really helps.

I have my hearth set in stormwind, which apparently is a pretty good place to keep it with this profession.

I'm not sure how many of you have read up on this, but it really helps to google a video of how the telescope works but i'll try to describe it here:

When you train archeology you gain the ability "survey" bind it to a key. Then pull up your map (continent size) and look at it. You will see several small shovels, those are "dig sites".

Fly to a zone the dig site is in and then hit your map again "zone size" there will be a large red circle representing the "dig site" What you are digging for could be anywhere in that spot.

I recommend flying to the middle of the spot and hitting your "survey" key. Your toon will place a telescope and a small metal looking object on the ground. The metal "rod" for lack of a better word, will have a light on top of it. If it's red, then you are way off. If it is yellow, you are still a bit off. If it is green the dig is nearby.

Here is the tricky part, the telescope that deploys when you click survey has a large and small end. The LARGE END points in the direction that the dig will be located. Think of it like an arrow. Keep hitting survey until you get a sparkling item that you click to collect like a quest item.

Don't do any combines until you get to 100, just keep digging all over until then. I thought it would be very time consuming but it turned out not to be. I used the Eastern Kingdoms, I would do the northern dig sites and then if possible I would hearth to stormwind and do the STV/etc digsites.

I watched a movie on my Iphone while doing this which made it way more entertaining. The addon "archy" works with tom tom if you want to set waypoints, I found it fairly easy without waypoints and only used it once to check the functionality.

I'm sure there are a lot of guides out there that go from 0-100 in a much more complete fashion. I read a few, and they were a little confusing so I thought I would put the 0-100 in my on words. Once I pass 100, i'll post again on this thread to update the progress.

It really kind of feels like treasure hunting.|||I've spent some time doing it as well. I can see how the people who ground it out to 525 very quickly got burned out on it, but it's a nice diversion if you do a bit at a time. (Much like fishing, to be honest.)

If you are still leveling, it's actually good XP, and it benefits from rested if you have some built up. At level 83, I'm getting 11,000 XP per dig (so 22K if I've got rested) which is 33K per site. That's not too far off from turning in a level 83 quest.

One piece of advice I would like to add:

If you are interested in Dwarf or to a lesser extend Troll rewards, do a lot of digging in Eastern Kingdoms before you hit 450. (Since you don't lose any fragments and aren't getting skillpoints from digging past about 100, it's pretty easy to control. Just don't turn in projects.) The reason for this is that at 450, Vashj'ir gets added to the EK dig sites. These sites are Night Elf sites, which already have plenty of options on the other continent, so they aren't as useful. Vashj'ir sites are harder to clear due to the third dimension that is added. Basically, once you hit 450, your progress on Dwarf and Troll fragment collecting will drop significantly.|||And here I thought that this was a ode to archimonde, comforting him about losing the battle on mount Hyjal.|||I found starting out tedious, especially with the lure of Mt. Hyjal and I solved an artifact ASAP, just because I could (wasn't min/maxing).

and

http://wow.curse.com/downloads/wow-a...ils/archy.aspx|||just remember, when in douby with archy...
|||I finished almost all of the hyjal zone before i checked into archy.

i also was unaware that we could link to curse.|||Quote:








I finished almost all of the hyjal zone before i checked into archy.

i also was unaware that we could link to curse.




Lol, I'm not sure if we can or not. I do know that certain previously forbidden links were un-forbidden when those sites received "official wow fansite" status despite their adds.

Finding Herbs

[:1]I am new to WOW and just learned herbalism for the first time. I thought there was supposed to be an ability learned with apprentice herbalism that allowed you to bring up the locations of all herbs in an area on your mini-map, but I can't find where it is at. Is it supposed to show up under the professions tab with herbalism? Was this ability removed with the Cataclysm changes?|||in your skill book.|||Or just click on the little tracking function on the minimap and check Finding Herbs.|||They took then out of the spellbook for Cataclysm. (I just double checked my priest and both Find Herbs and Find Fish are missing from her spell book.) They are still available, though. Now, as dusketernal alluded to, you choose what you want to track from your tracking menu (the magnifying glass on your minimap.)

The good news is, this is actually an upgrade, since you can now track multiple things at the same time. Even if you aren't an herbalist/miner, it's still nice to be able to turn on something like Low Level Quest tracking without having to turn of Find Herbs.|||There are also helpful addons such as Gatherer and GatherMate2 etc... that keep track of the place and type of herb you found, complete with a little icon of the herb on the world map.

I believe you can download a complete database of their potential locations (remember they have several spawn locations in the same general area), but I prefer to just pick herbs whilst questing.

slight tangent-

Is there a quick and simple way to report ingame bugs? I found that even though the Herb Finder said there should be a herb in Felwood I couldn't even get close to it as it was spawned in the middle of a new huge tree (I did check everywhere including the roots).|||There's the little red question mark, but I'm not sure that this is something that will be fixed quickly, if at all.|||Oh, actually I had not even checked but it makes sense since everything is on one tab now.

The Gatherer addon also helps here. But the Pre Cata databases are gone and you'll have to start from scratch in your node location markings.|||I've switched from gatherer to gathermate2 and it has a full, downloadable database including all Cataclysm data points :)

JC cata, enabling the daily

[:1]I finally got around to visiting the JC trainer, learned the new stock 450 recipes and trained so I could hit 525. I quickly noticed that most of the recipes were through tokens just like in wotlk.

I then noticed something odd... I didn't see an available daily quest. After some research I learned that one needs to have the skill of 475 before the daily becomes available.

My method:

I bought obsidium ore by the stack and prospected it. I cut what I thought would sell the best to recoup some of my $ and started skilling up. I made some necklaces and a couple of the "claw" items along the way just depending on what gems i received from prospected.

Out of about 8 stacks I received 2 blue gems. I also got lucky with one of the necklaces I created as it turned out to be a blue. I sold it in trade for 400gold pretty quickly to recoup some of my $.

I think I spent around 1100 gold for those 25 points. Once I received the daily the quest asked me to cut 3 of the "nightstones" I had just cut them all to get to 475 *disclaimer here, hold onto nightstones as one of the daily quests asks for these to be cut (i don't know what all the daily quests are at this point).

I had to go buy more ore..i had a run of bad luck and actually spent about 800 or so gold buying ore until I had enough nightstones to complete. It wasn't all bad, I just continued cutting some of the gems that popped and ended up at 480. In a couple of days i'll be able to get a blue cut and start skilling up from there.

just my 2 cp, but it took me around an hour or so and 1kish gold to open the daily quest.|||just a clarifiying point (if I may). The dailies require you to cut and hand in 3 gems - buying the gems, or using previously cut ones can be used for the hand in, but you also need to cut them. This was useful before they patched the perfect procs. A perfect cut counted as a cut, but not for handing in. Since the daily cuts no longer proc perfect, there is no real benefit in keeping them for the daily

Hope this made a bit of sense :-)|||Quote:








just a clarifiying point (if I may). The dailies require you to cut and hand in 3 gems - buying the gems, or using previously cut ones can be used for the hand in, but you also need to cut them. This was useful before they patched the perfect procs. A perfect cut counted as a cut, but not for handing in. Since the daily cuts no longer proc perfect, there is no real benefit in keeping them for the daily

Hope this made a bit of sense :-)




Agreed!

However, my point was that I cut all my nighstones leveling to get the daily quest only to find that I needed to cut more, which forced me to buy more ore.

Had I known the daily quest, I could have cut other gems thus averting the purchase of more ore once the daily became available.|||There are dailies to cut the green, blue, and purple uncommon gems, so those are the ones you want to keep uncut versions of. Use the red, orange, and yellow ones for leveling jewelcrafting and alchemy.

I've actually been skipping the Goo daily. It's too hard to do on a level 80 character, and really much too time consuming. (The one time I did it, I actually dualboxed since my priest was high enough level to handle the mobs in Uldum. It still took forever. The drop rate sucks, and I had to of course spend some extra time killing the terribad hunter who though I'd be an easy honor kill. My point being any mobs that drop the stuff for the quest also drop volatiles and are heavily farmed right now.) They either need to up the drop rate or reduce the amount of stuff you need to find. (I think the biggest indicator that this daily is an issue is the fact that when someone complained on the forums about it, the "solution" another player gave was to do an instance, because the droprate was much higher. You shouldn't have to do an instance to do a profession daily. That's just dumb.)

On the other hand, I love the Stardust daily. Takes about 30 seconds, and all those big tough orcs over by the jewelcrafting trainer end up looking fabulous!|||Quote:








There are dailies to cut the green, blue, and purple uncommon gems, so those are the ones you want to keep uncut versions of. Use the red, orange, and yellow ones for leveling jewelcrafting and alchemy.

I've actually been skipping the Goo daily. It's too hard to do on a level 80 character, and really much too time consuming. (The one time I did it, I actually dualboxed since my priest was high enough level to handle the mobs in Uldum. It still took forever. The drop rate sucks, and I had to of course spend some extra time killing the terribad hunter who though I'd be an easy honor kill. My point being any mobs that drop the stuff for the quest also drop volatiles and are heavily farmed right now.) They either need to up the drop rate or reduce the amount of stuff you need to find. (I think the biggest indicator that this daily is an issue is the fact that when someone complained on the forums about it, the "solution" another player gave was to do an instance, because the droprate was much higher. You shouldn't have to do an instance to do a profession daily. That's just dumb.)

On the other hand, I love the Stardust daily. Takes about 30 seconds, and all those big tough orcs over by the jewelcrafting trainer end up looking fabulous!




I'm on a low pop pve server so that i can avoid these issues, which works well.|||Quote:








I'm on a low pop pve server so that i can avoid these issues, which works well.




The random PvP was really the least of the issues. The real problem is an undergeared level 80 character and a crappy drop rate. Even with 0 competition, it's still more time than I want to spend on a daily.|||My JCer is only lvl 80 and when the goo daily comes up, I just pop over from Org to the Hyjal starting area and wallop the elementals there.

Need about 30 kills to get the 10 goos, but I think of it as free exp :-)

Haven't had the stardust one yet - weird ...|||Quote:








My JCer is only lvl 80 and when the goo daily comes up, I just pop over from Org to the Hyjal starting area and wallop the elementals there.

Need about 30 kills to get the 10 goos, but I think of it as free exp :-)

Haven't had the stardust one yet - weird ...




That's what I did/do too.

I've had the stardust one a couple of times. I hate the gem cutting one because it costs $$|||I love the gem cutting ones because I can just cut the gems on the spot and be done with it. The other ones can be annoying since I have to actually go do stuff and that alt is mostly just for JC.|||either it's my lucky day, or they've changed the drop rate for the elemental goo - just got all 10 quest items in 10 kills.

Engineering suggestion I thought of...

[:1]Name: Lightcycle upgrade kit

Type: Upgrade/modification to Mechano-Hog/Mek-chopper

Materials needed: TBD

Engineering skill: TBD

Requirements: Having either bike

Special perk: Engineer only item

Effect: Increased speed on land (150% 200%??)

color trail behind moving Lightcycle: Red for Horde, Blue for Alliance.



Comments/thoughts?|||Instead of making a joke about QQing, i'll have to legitimately point out that this wouldn't be fair in pvp situations where you can use mounts.

also, I just don't want to see it :/|||I like it. I've always thought any sort of mount enhancement you could buy/win/make and apply yourself would be good. Mount armour, mount decorations, alterations in functions of mounts, bring 'em on. Good for you, Gorny.|||on a related note, I am glad we can now use our old non-epic mounts at epic speed. Sometimes I don't like the livery on it and I just want to see the animal.|||We could always fix this so they can't be used in BG's or Arenas.|||Quote:








We could always fix this so they can't be used in BG's or Arenas.




What many want, I think, is a unique mount that other players will admire and wish they had too. Just like driving a really splendid car. I don't see why we can't have an option to make them look different, more or less customised, and not have it affect using them for things other than transport.

I'd like smiths to be able to shoe horses for better performance. Maybe your mount goes lame because of a shoe and you need it replaced before you can go on. There could be equivalent footgear for other mounts.

Horses currently look chunky and clunky, like they should be pulling a plough. And they don't have hooves, they have what appear to be solid paws. Nothing magnificent or charger-like about them at all. Elekks are downright embarrassing as they trundle along the roads. You work hard to get a mount and you don't want something that you'd rather hide than show.|||Quote:








Effect: Increased speed on land (150% 200%??)




Only if my Alchemy dragon mount form gets to fly at 600%.|||Yes, but only or those of us who have been alchemists all along, and not the flavor-of-the-month club.|||Quote:








Only if my Alchemy dragon mount form gets to fly at 600%.




Alchemy Dragon???|||Quote:








Yes, but only or those of us who have been alchemists all along, and not the flavor-of-the-month club.




I have to say, I've been very happy that when I rolled my new priest a couple of months ago, I went Herb/Alc. I did it because I liked how those fit in with the Witch Doctor theme I was going for. Since then, not only do we have the Vial of the Sands, but Herbalism's Lifeblood got buffed so it's actually in line with crafting professions for Utility. I love all my haste buffs. Troll herbalist disc priest FTW.



@Gorny: You can't tell me you missed Alchemy's new "mount"? Why have a dragon mount when you can be the dragon mount?

Money Makerz

[:1]I have a question that probably everyone has asked. What two professions make the most money? I've heard it was like skinning and mining but I'm not sure at all. I'm new. Also, I have a question in the Battlegrounds forum page. It should say...

Druid Build for Battlegrounds

Something like that. Could anyone help me?|||It can vary depending on your server. You can make pretty good money with any professions if you are willing to research your server's economy.

The standard recommendation is to take to gathering professions, since it leveling crafting professions does take resources. (You either have to gather the mats, or spend gold to level them.)

The old recommendation was Skinning + Either Herbalism or Mining because you could only track one thing at a time, and so collecting herbs and ore at the same time meant hitting a macro every 5 seconds to swap your tracking. Now, however, you can track multiple things, so there isn't any reason you can't pair up herbalism and mining.

So, if you want to easy way to make money, pick two of skinning, herbalism, and mining.

If you are willing to put in some more AH time, you can go with a crafting profession + it's gathering profession. (So herbalism and alchemy, or mining and jewelcrafting, and so on.) Just keep in mind that some crafting professions like blacksmithing and engineering have extremely limited options for things you can sell that people will buy, making them poor choices form a pure money making standpoint.|||As Cattleya said it depends on your server, but on mine I found Skinning and especially Mining the best money makers.

Quite often the starter level mats sell better than the majority of the mid level ones; wool, copper, tin etc... Check the price of bars on the AH as sometimes profit can be made simply smelting the ores into bars e.g Bronze and as a bonus you level up mining at the same time.

Heavy and Rugged leather seems to sell quite well generally around 25-40g x20.

With other ores patience is the key; I had over 1k Fel iron ores on a bank alt that were either mined by my other toons or bought cheap 10-25g x20 from the AH. It may take a while to sell for the price you want, but if you watch the market and have patience it usually pays off, I made nearly 6k profit (after tax and costs) from that little lot.

On my server, herbalism has been my least profitable profession, but since I'm also training Alchemy and farming all the herbs, everything I don't need for Alchemy I use for Inscription.|||I started Inscription last week and have made more gold whilst levelling than any other prof I've tried, and thats after buying some of the herbs from the AH when I ran out.

This may change as Glyph prices have been crazy since Cata's release, but I would certainly recommend Herbalism and Inscription as a starting option at the moment.|||According to a few money makers i know: Inscription is the way to go.

If you are willing to spend ages in the auction house relisting your glyphs that is.