Thursday, April 12, 2012

daily lobster cage quest

[:1]I could not find these cages that were part of the daily fishing, nor did i see the shark. I know i was in the right spot, is this thing bugged?|||Not to my knowledge. Maybe overfarmed? I know i did this quest the week before cata came out.|||Quote:








Not to my knowledge. Maybe overfarmed? I know i did this quest the week before cata came out.




There was not a single other person around the docks, i swam around for 40 minutes.

hmm!|||There is a phasing issue in play. If you have Hero's Call: Vashj'ir or another feeder quest telling you to catch the boat then the docks area will be phased and you will not see any crab pots.

The Twilight Highland pre-curser quests that escort Anduin to the harbor suffer a similar issue. They can not be completed if you still have the Vashj'ir feeder quests in your inventory.|||I think everyone dies a bit inside when they see the daily is lobster fetching.

Blacksmithing problem

[:1]Ive been upping my blacksmithing but Ive ran into a lil problem, Im on 515/525 and every item is greyed out, is there anyway of doing the last 10 points even if theres some recipes somewhere? If there are some recipes....where can I get them?|||I'm fairly sure that the last recipes need to be bought from a trainer somewhere in Twilight Highlands (?). Don't have a BS that high, but remember running into a NPC who sold BS recipes in exchange for metal bars.

Or did I dream that? Been a weird week :-)|||Waflob is correct. Certain professions (which include Blacksmithing) can only be raised beyond a certain point using recipes from vendors in Twilight Highlands. You have to do some quests to get into the correct phase for the vendors, so you can't fully level the affected proffessions until your character is high enough level to quest in Twilight Highlands. (83 or 84?)|||Yet JC still suffers from tokens which are bound to 1 a day :(.

I like the token system, but why can we only have 1 a day!

On topic:

Think you ahve to look out for the blue PvP Recipes.

Which professions are the money makers

[:1]i wanna know which professions make the most money not sayin i want a single combination like mining/blacksmith but which are the top money makers|||Mining/SKining/Herblism

I personally think Skinning/Herb is best combo, Level 20 and have 10g already just with them 2 skills|||enchanting is pretty good too, even if u dont enchant, u can get huge amounts of money if u disenchant smart and sell strange dust (stack goes for 1g easy on my server, and high lvl enchanting is great cash too|||I do well with mining and skinning lvl 30 have made close to 40g already. Fishing as well can make u cash, nothing like deviate delights!|||Steady stream of gold comes from Mining/Herb/Skinning... Fishing too is pretty steady once you reach level 300... But not a lot of gold in fishing really...

Engineering, Enchanting and Tailoring can make /some/ gold but they eat more than they make most of the time. Of course there are exceptions.

I recommend not levelling enchanting above level 1 (just DE stuff). People don't want enchants and when they DO they only tip like 5g, so it isn't worth spending hours grinding for X faction or Y drop.

Engineering isn't designed to make lot's of gold; however you can make some by selling bullets and guns. And tailoring won't make gold either because all the good stuff is BoP and everything else is too expensive to produce.

Alchemy can make good gold... But you need to be very market savvy, know what to produce and /when/ to produce it (e.g. When are raiders likely to be on buying pots? What kind of pots do they want? etc). It will take you a few weeks and a lot of wasted gold to figure out what is profitable and when to produce what... But once you do that can be extremely profitable and you never have to leave the AH to do it (buying mats on AH -> Making -> Selling has good returns). I don't recommend getting flasks and other hard to get recipes, waste of time, instead concentrate on the basics like resistance potions and mana pots. The top ten potions in the alchemy list are the most heavily produced, so ignore those and look further down your list *cough* Nature Protection Potion *cough*.

I'm no expert on blacksmithing or leatherworking so won't comment.

PS - When I use words like "steady" I mean that the amount you farm does /not/ determine how much profit you make. Primarily because of market forces (e.g. competition, diminishing returns, etc). You might be able to make like 20g in a day for example, but then it will stop shortly after that every day. The amount you can flood into a given market is more on weekends and national holidays for obvious reasons. That's one of the reasons primary professions are so good... You can flood multiple independent markets (e.g. Gold, Thorium, Milthril).|||Quote:








Steady stream of gold comes from Mining/Herb/Skinning... Fishing too is pretty steady once you reach level 300... But not a lot of gold in fishing really...




I make almost as much gold in fishing (stonescale eel, etc) as I do in Herbs (black lotus, dreamfoil, gromsblood). I make around 25g/hour herbing...More, if I get a black lotus...

So, maybe I'm missing something.......|||Oh yeah, I'm not going to argue with you on that. I believe you can make more or just as much fishing if you know where to fish and what to fish.

I just always found it quicker to run around a zone on an epic mount picking up all the herbs and or veins you run across than it is to sit by the water waiting for a fish to hook.

Maybe I should spend more time working on my fishing? Dunno.|||Herb and skinning are the best here is why.

You will run across herbs when you are traveling to an instance or elsewhere, you will kill beasts you can skin while fighting. These are two professions that basically just add to your cash flow. Yes, you can go farming herbs as well but you'll make a nice profit just picking up the ones you see while out and about. Same with skinning.

Fishing? eh.. not so much.|||I've made a good bit of money fishing as of late. You just have to fish in the right areas. The problem is how long it takes to get your skill up to a level where it is profitable. Where as with herbs there are even low level herbs that turn a fair profit.|||i chose alchemist/herbalist :D that was b4 u answered and it is hard :/ so much money on vials and such

Archeology?

[:1]Hi all,

I was wondering, how do you all feel about archeology? Is it really worth it? Also, does it matter what toon you use for it? I have a bunch of alts and 2 or 3 toons I try to play as my mains. I think I saw alot of the archeology stuff is boa. So does it matter what toon I pick? If it does, does any class really benefit from it then more than others?

Thanks.|||mixed feelings ...

On the one hand, it's nice that they thought up a profession that can't be power-levelled with a rich char and the auction house. On the other hand, it's a pain to level :-)

Not quite sure, but I think that they really good items are BoP and some of the trinkets that you can get are currently considered to be the best ones available.

I tend to do archaelogy when I can't be bothered to do anything else.|||Terrible bore of a profession. I leveled it to 60, that's probably as far as it will get in 2011.|||if one of your mains is an alchemist, do archaeology on that one. the Vial of the Sands RECIPE is BOP but you can sell the vial itself.

Other than that, I don't think there's any money making going on. most rewards are junk and all are bop or boa.

here's the rewards list

http://www.wowpedia.org/Archaeology_Rewards

lol i just thought, i have to go train up, i'm not past 75 yet. I decided that I'm not particularly interested in this grind but I am doing it a bit while flying around looking for Waterlogged Wreckage--something i will give up on before long if I don't find it.|||Addictive? Can be

Fun? When you find a rare certainly

Takes ages to find everything? Yes

Rewards? Level 85 epics which are actually very good ftw.

Oh and all rare rewards are Bind on Account :).

Common is Bind on Pickup.|||It's a huge time sink, and it gets frustrating once you've found everything for a race. (You still have to clear digsites for the race, but you get nothing out of it. You won't even be able to save those fragments for future items they release after the next patch.)

It's really not a good way to get epics. It would be more time efficient to farm stuff to sell and then buy BoE epics.

Still, if you are looking for something simple to do while waiting for queues and don't feel like farming or questing, it doesn't really hurt to pick it up and level it when you are in the mood.

I'm actually running 4! mods to make archeology a lot less annoying. Archy (with Tomtom) makes managing projects and moving between dig sites a bit nicer. Archaeology Helper (with Gathermate 2) makes it a ton easier to find the fragment nodes in dig sites. It puts a HUD display on your screen that is very helpful. Not only does it save the fragment nodes and pop them up on the hud (each site has limited nodes where fragments can spawn) but it also lets you hit a button that will show the possible area where a fragment can be based on your survey. So, basically, if I pop my survey down and its red, I turn my character in the direction it's pointing and hit the red button (or in my case the key I keybound to the red button). It then puts a red arc on my screen showing where the fragment can be. On my next survey, I repeat the process, but now I've got two arcs on my screen, and I know the fragment has to be where they overlap. It helps narrow it down so much faster since the survey tool has such a huge margin of error on the direction it points.

As for the rewards, the equipable ones are all BoA, but keep in mind that they aren't all level 85 stuff. Some is for lower levels, so you won't get a lot of use out of them. The rest of the rare items are soulbound, and really just pointless toys. (Things that turn you into a wisp or naga for 20 seconds, and stuff like that.) The commons are all pure vendor trash (and pathetic vendor trash at that. Like 20s to 1g range) with the exception of the Canopic Jar, which can have the Vial of the Sands recipe if you are an Alchemist.

If you are an alchemist, I would recommend leveling Archaeology simply for the recipe. In that case, level to 450 in Eastern Kindgoms. (Outlands at 300 is fine too if you are more interested in Orc/Draenai than Troll/Dwarf.) You won't have to fly around/over Hyjal and when you get to 450 and head over to Kalimdor where the Tol'vir sites pop up, you won't run out of Night Elf stuff as quickly. (Then only the Fossil sites will be soul crushingly pointless, instead of both Night Elf and Fossil. Trust me, it will make it much more tolerable.)|||thing to keep in mind is vial of the sands is this expansion's chopper. It takes so many expensive mats that building one to list on the AH is a questionable practice.

Where to mine?

[:1]Where are places to mine? I'm in Ghostlands but I can travel a short ways, but no huge journeys. Soo.... where?|||Just google "wow mining". I'd link ya but I need to look at what you are and are not allowed to link to again.

Took like 15 seconds to find the info though :P|||Depends on what you're mining.

Since Ghostlands, I'm betting Copper, Tin and silver maybe?

Do you use Gatherer and the wowhead database?|||Totaly useless post.

To help you, we need to know at least your char level and your skill level, as well as your race and where you have been around allready.

By the time you tipe all this, you can just google it though ^^|||alternatively, the addon Altoholic will give you suggestions if you select the skills tab and mouse over the char and profession.|||Quote:








Totaly useless post.




While you are technically correct in what you are saying (and while I know you already and I know you don't mean it bad), it isn't exactly fun to be a newcomer in a forum and get this reaction for merely asking a question.

Yes, we need more information, but you can break the news gently too.|||It's pretty relative to the areas that suit your level.

As a very general rule of thumb:



Starter areas - Copper

lvl 20 - Tin

lvl 30 - Iron / gold

lvl 40 - Mithril / Truesilver

lvl 50 - Thorium

lvl 60 - Fel Iron / Adamantite

lvl 70 - Cobalt / Khorium (1 ore 50g++ on my server)

lvl 75 - Saronite / Titanium

lvl 80+ - Obsidium / Elementium

Alchemy - Master of None

[:1]What do people think is the best Alchemy Specialization (currently)?

I had forgotten about this until I met the quest giver, but don't wish to waste 150g changing it later if can be helped.

I know that on my server transmute True Gold is good profit and I did have some successs selling other transmutes, but the dilemma is all my Elixirs sell well too.

Elder|||i have potion master, which seems to be a mistake, but i've just never felt any desire to change it.

In your situation i would do elixir master. not to make more elixirs, but to make the same amount and either sell the extra herbs or spend less time farming.|||Honestly, the best specialization is the one you will use the most. If you are a healer and use lots of mana pots, it might make sense to go pot spec. Any other raid-centric character might find Elixir mastery more useful. If you want to feed mats to a JCer or BS, transmute spec is nice.

I honestly don't think that overall there is a huge advantage gold wise for one specialization over the other. Transmutes tend to have the biggest profit margin, but that's because they are limited by a cooldown. At least on my server, Truegold isn't the best way to use your cooldown (if gold is your goal) even if you are transmute spec. The profit margin on truegold is so low that you really only profit off of the procs, and those don't make up for the gold you lose by not doing the Living Elements transmute. That might change in 4.0.6 since air may drop in price (since I believe some recipes that use it are being toned down) and life might go up a bit in price since you will need a bit more for flasks. Still, the drop in air prices will also drop the price of truegold (it's the most expensive element) which will also reduce the profit you would get on truegold procs.

As for me, I have one transmute spec alchemist, and one elixir spec. To be perfectly blunt, it's nice having both. I might someday level a pot spec as well. If you can only have one, then pick the one that makes sense for your situation. The one you would utilize the most is the best choice.

How do you value chaos orbs?

[:1]If I want to ask someone to make me something that requires Chaos Orbs....err...I can't exactly buy the mats...what do I do?|||A common method I've seen is that the 'customer' provides the other mats and the crafter provides the orbs, usually at around 500g to 1000g each.|||check on wowhead: http://www.wowhead.com/item=52078#reagent-for