Thursday, April 12, 2012

Some Blacksmithing questions

[:1]I'm levelling a character I haven't played for a while (level 67 Human Warrior) in Blacksmithing. I'm not finding a lot of comprehensive information on the profession online. I see at level 235 he can specialise in either Weapons or Armour. Is this compulsory? And if I choose one, can he then not learn recipes for the other and make those things (as happens with Engineering)? It seems too that after he goes into a specialised branch there are no more recipes available from trainers after 250, that all then must be bought on the AH or got as drops. It's confusing and one website's information seems to contradict another. Any helpful suggestions from someone who's got through this Blacksmithing thing would be really appreciated.|||http://www.wowwiki.com/Blacksmithing

may help.

I dont think it does, but apologies if this links to any gold selling ads|||the armoursmithing/weaponsmithing dates back to classic wow where they allowed you to make BoP items. these are now redundant and specialising into either is (imo) a complete waste of time. you may want to do it for completeness sake, but it won't do anything to advance your characters in end-game.|||Only thing you'd lose out on is some BoP gear. And while the BoP pants are fairly nice around level 45ish, I am not quite sure the benefits will outweigh the cost, as it's huge.

There's no reason to fret over specialising for Blacksmithing. All the major recipes are for both sides.|||Thanks, all. I think I won't specialise, then. I'd rather have a guy who can make both sorts of things. I suppose when I get to levelling up my guy that's doing Tailoring it's going to be even more complicated. Tailoring seems to offer a whole array of choices.

I'm not that happy with the idea that in so many professions you have to choose a specialised path to follow. I wish there was another option of just being a generalist in your profession. But maybe that's just me. I wish, too, that Blizzard would come up with some more crafting professions. Maybe Gunsmiths? Or Bowyers (they could craft arrows too).|||I thought that if you choose armorsmith you get access to certain armor and if you choose weaponsmith you get access to certain weapons.

If you don't specialize then surely you don't get access to either.......


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I wish, too, that Blizzard would come up with some more crafting professions. Maybe Gunsmiths? Or Bowyers (they could craft arrows too).




ermmmmmmm.... engineers can make guns, bows, scopes, arrows and bullets.|||Double post because I'm an idiot. Delete Bows from the above list.|||Quote:








I thought that if you choose armorsmith you get access to certain armor and if you choose weaponsmith you get access to certain weapons.

If you don't specialize then surely you don't get access to either.......



ermmmmmmm.... engineers can make guns, bows, scopes, arrows and bullets.




Drat. I find professions in this game so infuriating at times. And yes, I know Engineers can make these things. It just makes sense to me to take items like this out of Engineering, make a couple of new professions and expand things a bit. If you have ten or more characters between you (as my husband and I have) you run out of professions. Some, like Inscription, are boring and unprofitable - or at least so we found.|||a woodworking profession (like in LOTRO) would be nice to have. they would be able to make bows, arrows and staffs. the game could really do with some more low level bows that offer more than just extra damage.

most professions have specialisations but most of them only really benefitted people in TBC. in wrath, they are mostly worthless. to take tailoring as an example, in TBC you could choose to specialise into mooncloth, spellweave or shadowweave (I think) and each of those specialisations allowed you to make a set of gear that you couldn't make if you didn't specialise in the others. this isn't the case in wrath. at level 80 you can learn to make all 3 tailoring sets (moonshoud, ebonweave, spellfire) without specialising into anything. the other professions are the same.

the only profession (that I can think of off the top of my head) that you really NEED to specialise in is alchemy, which grants you a chance to make extra potions/elixirs/transmutions out of the same materials.|||Quote:








a woodworking profession (like in LOTRO) would be nice to have. they would be able to make bows, arrows and staffs. the game could really do with some more low level bows that offer more than just extra damage.

most professions have specialisations but most of them only really benefitted people in TBC. in wrath, they are mostly worthless. to take tailoring as an example, in TBC you could choose to specialise into mooncloth, spellweave or shadowweave (I think) and each of those specialisations allowed you to make a set of gear that you couldn't make if you didn't specialise in the others. this isn't the case in wrath. at level 80 you can learn to make all 3 tailoring sets (moonshoud, ebonweave, spellfire) without specialising into anything. the other professions are the same.

the only profession (that I can think of off the top of my head) that you really NEED to specialise in is alchemy, which grants you a chance to make extra potions/elixirs/transmutions out of the same materials.




We learned about Alchemy a while ago, so he has one Alchemist and I have another. I can think of many possible new professions. I don't want to see the game become vastly different, but think some new ones could offer interest and challenge. So far the only one I've found both interesting and enjoyable is Engineering, both branches. I've got a Goblin one and a Gnomish one and they were real fun to work at.

I like the Woodworking one. I've often thought too that mount armour or pet armour is a possible one on its own or as a branch of Blacksmithing or Leatherworking. Well, maybe they'll come up with some new ones if we wait a while.

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