Wednesday, April 18, 2012

inscription on reflection

after getting inscription to 360 im begining to wonder what the point might be.

its great we get extra free enchants, but these are a one of payment unlike jewel crafting where you need new gems for every bit of gear you upgrade. once you have your glyph you have your glyph, ok so you get glyphs as you level up but still at 70 players wont be swapping glyphs about all over the place.

in outland all head and shoulder enchants are glyphs of one sort or another so why has blizzard not give us the skills to make these head and shoulder glyphs at this point. maybe we will get to make these items in wolk.

scrolls are a nice item to make, but so far i dont think ive paid for a single scroll and i either sell or deposit in guild bank such large numbers of scrolls its unreal. so yes nice trade skill to have but unless the drop rate for these items is nerfed to oblivion its just a gimick that might be slightly usefull.

the enchant vellums are pretty much another gimick. yes its great i can now enchant my alts by posting a vellum without going through the hastle of spamming trade or waiting for mates to come on line. also very few of these vellums will be sold on a regular basis as i belive this will cause enchanting to become an even greater money sink than it currently is. i very rarely sell enchants with my mats and im not keen on the idea of competing with other enchanters who might still be trying to level their skills. when leveling up enchanters often give enchants away at a loss just for a skill point, where as other maxed out enchanters like myself will do enchants with your mats for a small tip or fee.

the off hands you get are nice but nothing i have seen yet makes me think wow im glad i have inscription, especialy as i have it on a rogue rather than a caster :)

so all in all yes this is a handy skill but i think blizzard could have put some greater thought into how it can actually be called a trade with some longevity|||My thought is they wanted to introduce something new to the game and this was what that room full of people brainstorming came up with.

"Hey, how about enchants that are stuck on characters?"

"Sure sure, we can call them 'Runes'. No, wait....Runechants!"

"Shut up Dave, we'll call them Glyphs, cause it sounds different."

Basically, they created a series of character buffs that you do nothing out of your way to earn (other than spending gold); the thought occurs they nerfed something else and this was a compensation to make up fot it.

As a high-level enchanter, I actually thought the vellum was was pretty cool. Mostly, that the market has opened up for enchanters to sell their goods at the price they deem, and compete. Possibly, no more (or less) hunting around for someone to enchant something for me. Those few people that have a rare enchant on the server can put a few up for sale. And for leveling, it means you can *try* to sell your leftovers, or store them up for alts, or guild alts.

Overall, it was disappointing that it didn't really bring much new to the game. Just another form of enchanting that is slightly more commutable and lasting that your general item enchant.

To be fair, checkers won't become chess overnight. Each small thing they bring to the game that allows people to customize and personalize creates the possibility that there will be more skill used to create a powerful or unique character, and that there won't be "one best" build for everything. We hope.|||I think a few things happened:

1) Glyphs can affect class balance since they can modify spells... and they're rebalancing classes for 80 AND attempting to change classes to eliminate stacking. I think this has led to some converstive choices on the initial set of glyphs.

2) Glyphs need to work more like specs and less like gems. Right now, as a shadow priest, the glyph to increase Mind Flay's range is one I'll NEVER give up - it's like a best in slot gem that way. Yes, I could swap them out for different siituations (PvP vs PvE being the obvious one) but unless it's cheap/easy I'll not do that.

3) Of course if #2 is true... how does an Inscriptor make money?

This will become like JC - some people will level it, but once they do it just becomes a LOT easier to buy the glyphs you need, "socket" them and be done with it. BoP glyphs could come along, but you can't make those TOO OP or you undo the careful balancing you did.

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